Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
WithinReason 36 minutes ago [-]
I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?
hingler36 2 hours ago [-]
I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
addag 1 hours ago [-]
I'm wondering if it can be used as a low-discrepancy sequence